
Move more baskets above a target
Set the qualifying spend above your current average order value and give customers a reason to add another item.
Tell us your current average order value and the target you want more customers to reach.
You have already paid to bring the shopper to your store.
They have found a product, added it to their basket and reached the point of purchase. Encouraging that shopper to add one more item can be more valuable than paying to acquire another visitor.
But the usual incentives are blunt. Blanket discount codes reduce margin on orders that may have happened anyway. Public codes spread beyond their intended audience. Free delivery thresholds can work, but shoppers see them everywhere.
Turn your target basket value into the condition for unlocking a reward.
Choose the qualifying spend. Tell customers what they will unlock if they reach it. Once the order has been paid for, the transaction is checked against the campaign rule.
If the order qualifies, the customer receives access to your game or interactive experience.
No qualifying purchase, no game.

The qualifying customer plays your branded game and receives HoneyCoins. The amount and reward structure depend on the campaign design.

The business chooses the game mechanic and decides whether it includes instant wins, a sweepstakes or other prizes and rewards.
In both cases, the qualifying purchase happens first. The game is the reward for completing it.

Choose the order value you want customers to reach.

Tell customers what they can unlock through your website, advertising, email or campaign creative.

The shopper places and pays for the order as normal.

The transaction is checked against the qualifying campaign rule.

A qualifying customer receives the branded game or interactive experience after payment.
10% removed from the transaction
Can be used by customers who would have purchased anyway
Public codes can spread
Margin is reduced before the sale completes
Customer pays the full basket value
Only qualifying purchases unlock the experience
The reward happens after payment
The campaign is tied to the spend behavior you want to encourage
Tell us your current average order value, your target and how you would promote the campaign. We’ll show you how a spend-triggered game could work for your store.
01
The campaign begins with a clear commercial action: a completed order above the value you have chosen.
You set the condition.
You decide how the campaign is promoted.
The customer pays for the qualifying order.
BeeLiked unlocks the reward afterward.
You can then use your existing ecommerce reporting to see whether customers responded by spending more.
02
Your ecommerce platform remains the source of truth for sales performance.
Use Shopify or your existing ecommerce reporting to measure:
BeeLiked supports the reward experience and records participation in the promotion. It does not replace your ecommerce analytics or claim responsibility for sales that cannot be attributed to the campaign.
03
A discount reduces the value of the current transaction. This reward does not.
The customer completes and pays for the qualifying order first. The game or interactive experience is unlocked afterward, so it cannot discount the purchase that triggered it.
The purpose is to add a compelling reason to reach the target while protecting the value of the basket.
A clear trigger. A rewarding experience. A measurable business test.


Show the commercial result.
A relevant case study should include:
Lead with the change in customer spend, not game engagement alone.
01
After the qualifying purchase has been completed and paid for.
02
No. The game or interactive experience is unlocked after payment, so it does not discount the transaction that triggered it.
03
That depends on how the business works with BeeLiked. A RunnyHoney Rewards campaign awards HoneyCoins according to the campaign design. A business running its own BeeLiked promotion chooses its game mechanic, prizes and whether to use instant wins, a sweepstakes or another reward structure.
04
You measure that in Shopify or your existing ecommerce platform. Compare average order value, qualifying-order volume and revenue with your usual performance or a suitable comparison period.
05
The campaign can apply qualifying purchase and participation rules agreed during setup.
Tell us your current average order value, your target and how you would promote the campaign.
We’ll show you how a spend-triggered game could work for your store.